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dark dimension

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checkers error

i was experimenting with giving different colors to each vertex. then i decided to edit the colors to give some sort of “fake lighting” on them. one thing led to another, and when i compiled and run the game i got a checkers thingy! no that’s not a texture!

2016.04.03


undefined behaviour

webm disabled for now - watch here

here i was trying to make a font. but i did something wrong (with pointers obviously) which brought some undefined behavior. i’m not sure why visually it’s behaving like this, but i loved it!

2016.04.03


manual matrix rotation

webm disabled for now - watch here

my inner perfectionist wanted to do matrix rotation manually (just so I could understand what is happening). i learned how to do euler’s rotation for 1 axis. tried to study quaternions. gave up (for now). then a wild idea came, “why not use euler’s rotation on multiple axis?”. well, the result is what happened on the video. at least my curiosity is satisfied.

2016.04.03


undefined shader colors

webm disabled for now - watch here

the only thing i did was to supply to the shaders (that expect colors) an uninitialized pointer. i was expecting that it would be random colors (like in the video) but I thought it wouldn’t change.

2016.04.03


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