01.2018 - now | perl/python | gitlab
an interesting concept for a video game engine the aim is to make video games spending as little time as possible.
04.2017 - 07.2017 | C program | unfinished
my new project to make the development of a video game even faster and easier. the project has been abandoned, however it formed the bases for the clumsy engine project.
06.2016 - 2017 | C library | alpha
tools to aid in game development. the aim of these tools is to add an abstract layer at drawing graphics, in such a way that it would be possible for a game to be made once and compile everywhere (even on devices/platforms that do not exist yet). it also includes a custom rasterizer, in order to allow 3d graphics even on devices that do not support it. (so far it’s only on a software level).
02.2017 - 04.2017
a project to create 3d graphics, while avoiding floats. although I’m mainly making this to practise the math behing rasterization, my aim with this project is to make “lightweight” 3d graphics, that can run even on a software level. obviously a game without floats has lots of limitations (especially on rotations) but I find it creative
update: this project has been fused with ddt and is no longer active
01.2015 - 08.2015 | android launcher | google play
android launcher, focused on launching apps fast and with little power consumption. very small in size, and unique project.
update: project has been abandoned, there are a few bugs, but the launcher kinda works
03.2016 - 03.2016 | C program | unfinished
project to create animations using text. the logic is that you describe in a file how objects animate inside a scene, and the program renders it.
update: the project is left unfinished. i might continue it sometime later.